![]() ![]() ![]() Zevin was also interested in telling two coming-of-age stories: the coming-of-age of Sadie and Sam and the coming-of-age of the gaming industry, which some had once considered to be not worth any time or respect. Zevin also desired to tell the story of people who "create experiences out of the stories and things that consume." And the story of Sam and Sadie is certainly that. In Tomorrow, and Tomorrow, and Tomorrow, Zevin aimed to further explore how gaming "is a kind of storytelling." Zevin herself is an avid gamer and wanted to reflect her passion in the novel. But their success is undermined by human emotion, betrayal, and gross overambition. The two initially pretend not to see each other, but they eventually form a bond and partnership which will catapult both of them into superstardom. One day, Sam meets a girl on the platform of a subway called Sadie Green. Over the course of thirty years and across multiple states, the novel follows Sam Masur, a junior at the prestigious Harvard University. Written by people who wish to remain anonymousįew books have a title as unique as Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow. We are thankful for their contributions and encourage you to make your own. ![]() ![]() These notes were contributed by members of the GradeSaver community. ![]()
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